Simple and quick simulations are made of scan maps at 160 microns. On
a simulated sky (by Dole, Lagache, Puget) of 32'x32', a scan
map (with 302" between each leg, i.e. almost no overlap) is
created.
Fig 1:
The right panel shows a relative SNR on the map. The
pattern comes from: 1) the 5 dead pixels and 2) the stim
repeatability gradient generating a difference in calibration and noise.
Left panel: tentative sky map multipiled by this SNR ratio
Fig 2: A second pass, shifted by 10 pixels to the right and 1 pixels
to the top is simulated and coadded. Again on the right: relative
SNR. left: tentative sky map multipiled by this SNR ratio